Following a vision of global harmony thanks to Pokémon Go, there's no question that the creature-catching series stands as one of the most mainstream video games around. The iconic Pikachu is every bit as famous as Disney's mascot, if not more so. The ongoing frenzy around trading card values guarantees almost daily Pokemon news stories. It would be hard-pressed to find a Pokémon game that failed to move at least a couple million copies. Remarkably, unofficial Pokémon games achieve popularity every year.
Yet in spite of that pervasiveness and popularity, some Pokémon games that remain overlooked. These are titles that failed to receive their proper due, or were buried by the excitement of the mainline series. These are Pokémon games stuck on doomed platforms or services, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have flourished if they ever got sequels or modern remakes. With these criteria in mind, we won't be offering just one more recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Still, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, shall we?
Pokemon Ranch: The Relaxed Precursor
Too many Pokémon games focus on the battling element of the series, and not nearly enough of them highlight the ordinary realities that would come with living with a companion. Sure, modern titles include minor mechanics like these in modern games—players may pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The downloadable-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a repository to hold monsters from different games. Critical reception from its release noted Ranch was a bad if not outright hideous game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
As the name suggests, the game is set on a ranch where your personal Miis—get this—just relax with your pals. The activities with Pokémon were simple, and a lot of the appeal was watching what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of coexisting with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its complete potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation.
Ranch came out well before Stardew Valley kicked off the lasting craze of comfort gaming. It was before the proliferation of idle games, and the video playthrough popularization of viewing games you aren't playing. Many never understood that Ranch's proposal to observe your creatures as much as you interact with them didn't mask a lack of substance. In truth, Ranch's meticulous design was so remarkable, there's a Twitch stream dedicated to broadcasting the game continuously. The streamer who runs the channel states that, after nearly two decades of experiencing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.
Pokémon Duel: The Tactical Tabletop Game Lost
Did you know that Pokémon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 attempt to adapt the tabletop experience in a more approachable form. Duel was also, sadly, one of Pokémon's first forays into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was incentive to do so, given the slow progression for new pieces.
These poor design choices masked a tragic reality: Pokémon Duel was an superb tactical game with Duel anymore. "Words cannot describe how much I adored and miss this game," a YouTube comment reads, years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of depth, accessibility, design, and features in general," another commenter declared. "I truly believe if it launched now people would be engaging with it more than GO and Pocket combined."
Unfortunately, Duel's early release was plagued with server issues. Bugs, alongside Duel's predatory business model, gave people little reason to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unique game board made for a fantastic strategic challenge for the few folks who played Duel, but that playing field is also a daunting visual mess.
Pokémon: Magikarp Jump: The Whimsical Gem
Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so silly, it was bordering on shitpost. And when we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with breeding the ultimate version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to pause before they can train their Magikarp further. But it is evident throughout the experience that the developers loved and understood the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the core series would do, like offering a wide variety of the same type of monster. It's understood it's not practical for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially complex or profound game, but the kernels of genius were there. Sharply written events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when Game of the Year season rolls around.
Given dozens of mainline entries and spin-offs, chances are that I didn't mention that one Pokémon game you absolutely adore but contend that too few people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokemon Pinball fondly despite argu